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July 25, 2012
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Frogster game concept 02 by memod Frogster game concept 02 by memod
Concept from a cancelled game project.

Done for Frogster Interactive Pictures AG
Art Direction: Boris Kiselicki


By now the pieces are almost two years old and I'm definitely noticing mistakes, but I figured I'd show them anyway. I still had fun working on them.

Hope you guys like them =]





Daniel Alekow
www.dancakes.com
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:iconwnaturalism:
WNaturalism Featured By Owner Sep 30, 2013
Wow!! Very awesome!!! I'm amazed!! i love it:love:
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:iconlakaesis:
Lakaesis Featured By Owner Jan 24, 2013  Hobbyist Traditional Artist
Details, details everywhere :iconcryforeverplz:
That's wonderful. I'm afraid to ask how many time did you spent making this.
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:iconxray360:
xray360 Featured By Owner Dec 7, 2012  Hobbyist Digital Artist
I love these kinds of perspectives. I been looking at most of your works this morning. It's shame the game got cancelled. These works are inviting to explore much like the world of Skyrim (I'm hoping you played it because it has unbelievable eye candy landscapes :D ) The whole theme of futuristic architecture with a med evil style is very cool. Kind of like final fantasy too. This has a mix of all great rpgs =)
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:iconmayshing:
mayshing Featured By Owner Oct 27, 2012  Professional Filmographer
like this one. :3 I appreciate the pattern you used for the wooden building and the piece of sky in the center, broken up nicely by the strings. Nice composition.
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:iconmemod:
memod Featured By Owner Oct 28, 2012  Professional
Heeey, thank you so much :aww: I'm glad you are enjoying it =] Found this one quite challenging, actually. Definitely need to work on architecture...

:hug:
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:iconmayshing:
mayshing Featured By Owner Oct 28, 2012  Professional Filmographer
creative architecture is tough. To make it make sense, and yet over-the-top just a notch to impress the players/viewers is quite a study.
Look forward to more pieces. :D
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:iconmemod:
memod Featured By Owner Oct 29, 2012  Professional
Even basic or rather normal architecture isn't easy, I find. It has to have certain proportions to be realistic, it needs to feel dimensional and not just flat, even with modern cube-like buildings, needs the right light and cast shadows and most of all needs to feel like it sits right inside your environment...all things that don't come easy to me, I still find that tricky :D
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:iconmayshing:
mayshing Featured By Owner Oct 29, 2012  Professional Filmographer
yeah, ppl who know it took 4 years of college, 2 years of internship to learn it, it doesn't come easy. XD
I talked to an architect before, he said human is harder. Cuz he memorized all the measurements already for buildings. @O@
Anything can be his measurement tool, but usually, for buildings its human themselves.

He asked me to take measurement of my own room as first exercise and I was already having trouble figuring out how big/wide is my closet, with my feet as measurements. >O< The architect can walk around the room and know how big it is, he actually has a habit of doing so when he enter a new place. It's a fun thing to learn.
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:iconstephlover:
Stephlover Featured By Owner Oct 9, 2012
Treasure Planet!!!!

This is awesome!!!!!
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:iconqauz:
QAuZ Featured By Owner Aug 19, 2012
Hi! This great work has been featured in here [link] :hug: :heart:
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